Click on the thumbnails below to display screenshots of the game
Platform : Mobile / Tablet | Game genre : Game for change | Engine Used : Unity
Project Duration : 2 weeks | Company involved : Gameloft
Tools Used : Microsoft Excel, Visual Studio
Role : Game Designer
My tasks on the project :
I was game designer on this project.
As a full time game designer, I designed the core gameplay systems of the non player character : I coded a tool in microsoft Excel (available at the end of this page) to tweak the game for a special use (like a showcase). This tool helped us to tweak the game to have a precise game session range. I also worked on documentation like behavior documents dans general game design document, available on this page.
Gameplay video :
Brief overview of the project :
What is it like to take care of a sick person ? Helping her, being here for her, cuddle her ? Discover it by playing Care. You will have to make the life of a sick friend more comfortable.
About the projet :
Care is a game made during a double intensive week for my studies at Supinfogame RUBIKA. I worked as a game designer on this game; more precisely on the main system (that creates the needs of the sick one and reward you with smile and other things!).
Design Documents (In French except the GDD)
Behavior documents for programmers :
Download “Care Behavior malade”
Behavior_malade.pdf –71 kB Download “Care Behavior Interaction”
Behavior_Interaction.pdf –79 kB
Basic system blueprint :
Download “Care Blueprint jauges”
Schema_des_jauges.pdf –49 kB
My tool (only used by me) to balance the game, basically a core gameplay coded in excel :
Download “Care Tweaking Excel”
Tweak_jauges_et_interactions.xlsx –9 kB